I wanted to recognize R-Zone since this is likely the last LCD game feature I’ll be doing, but this is the only one I could find. You have to shift gears, stay on the road. Indy 500 is a super bland driving game that simply isn’t fun. Really, it was just more LCD gaming, only with “carts” which is something Atari abandoned with Cosmos in the early 80s. It’s hilarious that Tiger Electronics took serious the device that everyone else was snickering about under their breath. I used to see it in clearance bins in toy stores. R-Zone was, I guess, Tiger’s low-rent version of Virtual Boy. This was one of those weird “the background isn’t there” but I imagine that didn’t matter. I have no clue what I wasn’t doing right. I was bound and determined to get this, but I never even saw the rescue mechanics. ![]() You have to dodge rocks and oil slicks to presumably get the Delorean up to 88 mph, but I never got over 70 mph. BACK TO THE FUTURE!!īased on the TV series, but actually more like it’s based on the movie, or not. Then again, how does one do a solid platformer that doesn’t have animation? I have no clue. Even by 1992, Sonic bopping enemies wasn’t the hook: speed was. The issue is, it doesn’t feel at all like Sonic. You can get high-speed boosts and invincibility. There’s not one but TWO boss fights! There’s water hazards. There’s a moderate variety of enemies that require different tactics to beat. ![]() They probably recognized this as a game that needed to achieve play-ability to help boost their reputation and earn further sales for their line. All credit where it’s due: Tiger didn’t half-ass their Sonic effort.
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